Residents
Abnormals: 3
Humans: 0
Sanctuary: 3
Krad Organization: 0
New Atlantis: 0
Males: 1
Females: 2
Affiliates
RPG-DAetu
Credits
Skin done by Drake.

Current date/time is Fri Mar 29, 2024 2:13 am


  • Out of Character

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  • Announcements


    Site announcement's go here, check here often to see whats going on around the site.
    1 Topics
    1 Posts
    Sat Jul 16, 2011 4:34 am
    Temple Hawking We're Open!
  • Information


    Information about the setting, site rules, and more is here. The Network database is also here for reference about the various creatures and groups.
    [Network Database]
    13 Topics
    16 Posts
    Sat Jul 16, 2011 3:54 am
    Temple Hawking Frequently Asked Questions
  • Applications


    Come here to apply for the site. Application guidelines are inside as are as is the template.
    [Application] [Work in Progress]
    3 Topics
    3 Posts
    Sun Jul 17, 2011 5:09 am
    Marie St. Clair Marie St. Clair
  • Chatter


    Come here to just chat about anything, the site, new things, and other out of character things. Graphics requests and such are also stashed in here.
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  • Archive


    All archived posts go here.
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  • Advertisement


    Advertise your sites here and ONLY HERE. Anything else will be deleted.
    11 Topics
    11 Posts
    Sat Jul 30, 2011 3:56 pm
    Footnote  CRIVENS! | lit-adv discworld unseen university rp!
  • Character Extras

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  • Requests


    Want a characters family? Friends? Second-cousin twice removed? Or just that random creeper dude from down the lane? Come here to put up your requests! Inside is also the list of site cannons we would like to have.
    1 Topics
    1 Posts
    Sat Jul 16, 2011 3:07 am
    Temple Hawking The Whose Who of New Atlantis
  • Journals


    Not every character has a journal but for those that do, this is the place for them to be stored. All journals are private for the character writing them and can only be read ICly by someone who has the roleplayers permission.
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  • Contacts


    For those times where you can't talk to someone in person, this is for all those phone hats, emails and texts that happen between characters.
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  • History Application


    Not every character is going to wander around not knowing anyone and not everyone is going to be on good terms with everyone. Come here to figure it all out.
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  • Plots and Thread Trackers


    A place to store away your threads to keep them organized as well as to plot things out. It helps you to figure out how to use that idea you have but can't think of where to put it.
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  • The Sanctuary

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  • Sanctuary Entrance and Foyer


    From any spot in New Atlantis can one see the Sanctuary. The large stone castle is nestled near the coast of the city, far enough away from civilization that the odd happenings don't usually bother them, but close enough to get supplies. The Sanctuary is located up a long, gritty road that runs along the coast line, and its east wall faces the ocean. The Sanctuary itself is a huge, grey stonewall castle that towers over every surrounding building. There are huge iron gates in the front that, despite the old Victorian-era feel to it, are monitored by computers at all time. Once one enters the castle, it opens up to a huge garden. Following the middle path will lead you to huge double oak-wood doors. The foyer in the Sanctuary looks lavish, although it is obviously cozy and well-worn. To the right is a hallway with several doors to been seen, to the left is a huge stairwell. Straight ahead of you is an open space, a sort of meeting place for everyone. No one is left un-greeted, whether it be friend or foe.
    2 Topics
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    Thu Dec 19, 2013 9:11 am
     Klucz Aktywacyjny Do Ls 2013 Chomikuj
  • The Library


    New Atlantis' Sanctuary prides itself on having one of the largest libraries in all of California. Just about any book can be found here, from your classical novels, to your romances, to books on every Abnormal known to them. The room itself is quite large, with enough room for a good ten or twenty people to wander around comfortably. One one side, there is a huge fire that is always carefully tended to, keeping the library warm and giving it a rustic glow. Huge, comfy couches are set up sporadically for reading comfort, along with desks. The shelves reach all the way to the ceiling, and ladders are placed here and there for those who want to get those top books.
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  • Control Room


    Despite the rustic appearance of the castle, this Sanctuary is more up to date than many think. In one of the many rooms lies the control room, a pass-word protected room that one can see everything from. Security cameras, electricity details, EM shields, everything can be seen from here. Large pieces of equipment that God only knows what it does lies around the room, and everything in here is password protected. The room itself is rather small, but it is one of the most important part of the Sanctuary.
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  • The Tech Room


    Near the control room lies the tech room, a place in which only the brave of heart go. For here lies pieces of technology worth more than you are, that helps power and secure the Sanctuary. The room is larger than the control room, mostly because it is here where the Sanctuary Heads of Houses confer. TVs line the walls, some for the conferences, some for security detail. Large chairs are set up in one corner, along a cabinet that is oh-so-handily filled with weapons. New weapons and equipment are constantly being developed here, making it a vital part of the Sanctuary.
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  • Infirmary


    Inevitably someone is going to get hurt, or sick, though that is not a problem here. The highest technology is placed here, and patients are given the best care possible. It is a large, light filled room that has that clean scent you smell when you walk into a hospital. There are many beds, and several small private rooms for those who want a little privacy. There is a little office off to one side for the nurse (or whomever is fixing people up) to use if need be.
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  • Offices


    There are several offices that are open to anyone to use dotting the castle. They are complete with comfy chairs, desks, a computer and books. It's a good place to get work done in peace and quiet, if the library is too busy. Most of the little offices overlook the ocean, making it a good place to come and think if you need privacy.
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  • Bedrooms


    Not only is this a home to the Abnormals that seek a save haven in it, but it is also home to the people who work here. The whole castle has various rooms on every floor, some big, some large. The residents here are of a strange lot, so it's best to knock before you enter any of the rooms.
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  • The Roof


    New Atlantis' Sanctuary is the tallest building for miles around, stretching high into the sky. One of the best views is from the roof, accessible from several stairways inside. It's a wide, open space, with a stone wall running around it to prevent anyone from falling off. Stone gargoyals, ancient guardians of sacred places, are at each corner, silent guardians of the Sanctuary. It is a perfect place to come out and think, and the view at night is beautiful.
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  • The South Tower


    On the south side of the castle stands a worn, battered looking tower, the tallest part of the castle. This fits many of the stereotypes about castles - forbidding looking and dark, it is not a place many come for fun. For enclosed here are the more violent Abnormals, the ones that cannot walk freely without posing a risk to others. They are secured in cells made of bullet-proof glass, protected by passwords and monitored by security cameras. Be careful if you decide to go here, for there have been known to be break outs...
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  • The Greenhouse


    Lying in a corner of the expansive land behind the Sanctuary, the greenhouse is easily overlooked. It is in the south-east corner, away from the salty air of the ocean. The greenhouse is a rather large structure, with large windows and doors to let in clean air and sunlight. The building has two trees on either side of the entrance, and flowers line the pathway there. Inside the building, all sorts of flowers grow. Temple's wife insisted on building this many, many years ago to give the Sanctuary a serene spot. It is a very nice place to go out and think, enjoy flowers.
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  • Weapons Range


    Times haven't always been peaceful here, nor did anyone really expect it to be. Behind the castle, in the expanse acreage after it, lies a weapons range. It is a small, sound-proof building in which one can practice shooting, sword fighting, or whatever else catches their fancy. An outdoor shooting range is not too far away, targets lining some trees near the back. Guns and other fun toys can be found in the storage shed, though they are password protected and monitored at all times.
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  • The Grounds


    Behind the huge stonewall castle lies a good several acres of land that is left intact, purely for the enjoyment of its inhabitants. The Sanctuary is not a prison, and there is suppose to be fun here. Long fields, gently rolling hills, and even a forest is included in the plot of land. It is all very well taken care of, and a pride of the people. Benches are placed along the paths for those who just want to sit and chat, and in the centre of it is a fountain. A word of caution - don't expect everything out here to be friendly, especially the woods at night...
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  • The Ocean


    Along the road coming up to the Sanctuary island is the Pacific Ocean, a lovely view from both the Sanctuary and the roadside. On the bright, sunny days that so often come to California, people flock out to the beach to swim, play volleyball and suntan. It's a great place to hang out and have fun.
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  • New Atlantis City

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  • Main Street


    Unlike most cities in California, New Atlantis isn't a huge, bustling city. It is a fairly large town, but not quite big enough to qualify as a city. It has two main streets, though the cleverly named Main Street is the biggest. It runs straight through New Atlantis, and most of the shops are down this street. It is meticulously well kept, and trees line either side of it. If you want to find something in the city, down this street is your best bet.
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  • Shops


    The main line of shops lies down Main Street, but of course there are the sketchy backwater shops hidden down random streets. You can find anything from clothes shops, to hair salons, to grocery stores here. Many of the stores have large windows and a very open feel to them.
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  • Starbucks


    What's a town without a local coffee shop? Located right near the beach, it is a popular spot for people to come and hang out. It's a very clean, efficiently run Starbucks, and it even has an outdoor porch set up with tables, chairs, and umbrellas for those who want to drink outside. You can purchase muffins and other goodies here, and it offers free Wi-fi to those who wish to use it.
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  • Sakura Park


    This large park was named after the large cherry trees that dot the park, dedicated to the Japanese students who were deported during World War II. This park has everything a large park should - a large field to play ball in or such, a mini dog park for dog owners, a large playground for the children, a baseball and soccer field, and long trails for those who like walking. It's beautiful during the spring, as the New Atlantis people take very good care of their parks, and large gardens of flowers bloom in every shade imaginable. A little creek runs by the gardens, clean and cool.
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  • Crystal View Hospital


    Not too far away from the park is a huge hospital, only recently built. It overlooks the ocean, since some doctors say that a beautiful view actually helps patients. It is three stories tall and includes a maternity ward, and even has rooms for those loved ones of patients who wish to spend the night. They are constantly updating their technology, and they are known as the best heart-surgeons in the state of California.
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  • Residential Homes


    Beautiful homes line the streets of New Atlantis. Most of them are very new, but are priced quite reasonably. There are everything from small houses, to grand mansions, to quaint apartments. Most of them have large front yards with large gardens, and the people here are known for the reasonable prices and great living space.
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  • Streets and Alleyways


    Despite it being a very open town, New Atlantis has its fair share of sketchy places. During the day, the streets are very well marked, and there are all sorts of shortcuts one can take to get from place to place. But during the night, everything can get confusing, streets twisting and turning into one, and the alleys becoming dangerous. There are police who patrol the streets, but they can't catch everything, especially if the troublemakers happen to be Abnormals.
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  • Lower City


    Known as the "bad" part of town, this area looks very different than the rest of the well kept city of New Atlantis. The houses are old and very shaky, and tend to almost look they will collapse at any moment. Murders and burglaries are often reported happening down here, but police refuse to go down here. The Cabal have been known to do their re-search here, and there are rumours that pit fights can been seen here - for a price.
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  • Krad Headquarters

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  • Krad Technology Inc.


    Everyone has heard of Krad Technology Incorporated. It first started out as a small video game building in Japan that slowly climbed it's way up. Now, you can hardly buy a single piece of technology that doesn't have the Krad mark on it. They make everything from TVs, to lab equipment, to weaponry. Their building, set in the very heart of New Atlantis, is the tallest building around. With over fifty stories, it is a sight to behold. Everything is very clean and business-like here... though not many know about the underground events that the Krad Organizations do.
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  • The Underground


    Beneath the building of the Krad lies an extensive underground network. It is much like a secret lab of sorts, with large amounts of rooms and such. Getting there isn't easy, though. There are all kinds of booby-traps and codes you have to get through to get down here. This is were the main testing is done, and meetings of the Krad Organization are held down here.
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  • Laboratories


    The land owned by Krad Inc. is extensive, and the main building only covers part of it. Behind the fences that enclose the sides of the building lies building after building of state-of-the-art laboratories. Some of these are indeed used to test out new products, because not all of the Krad employees know of the darker side of things. But other buildings are used to test weapons, new drugs, and Abnormals themselves. They are very hush-hush and you need all sorts of passwords and ID to get in.
    2 Topics
    1 Posts
    Thu Dec 19, 2013 9:27 am
     Haywire (2011) 1080p REPACK BRRip X264 AAC-YiFY
  • Underground Arena


    There have been rumours, of course, through the Sanctuary Network, that the Krad Organization engages in forced pit-fighting. And it's true. Deep underground, an offshoot from the Underground Tunnels, lies an open area space. It's built much like a football arena, with ample seating for the best possible view. In the wings, Abnormals are lined up in cages, and chained to the walls. Those Abnormals who lose are tossed into a pit to one side to be burned, and the place always smells of burned skin and blood.
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  • The Zoo


    Not all Abnormals are forced to fight to the death, though sometimes, that might not be a blessing. Buildings guarded by heavily armed men extend on either end from the main Krad building, and no one ever gets it... well, gets in and lives, anyway. Inside the buildings are cages after cages of strange Abnormals. Tests are often done on these poor creatures, and they are usually malnourished and dying. Krad Organization prides itself on their zoo and does their best to get to Abnormals before the Sanctuary does, to add to their collection.
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  • Weapons Range and Testing


    Out behind the laboratories lies a huge field of targets. Weapons are made almost daily, to be more perfect and deadly. Sometimes the targets are pieces of wood, though, and daily there are people sent to pick it up.
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